![]() ![]() Playing as the Alchemist would be efficient because with the help the poison pools, it eliminates the worst part about the whole battle: the boss mobility. Using the Rogue or Assassin would strongly help in avoiding hits, especially in the boss charging phase and homing bullets attack. The Wizard's lightning can be frequently used to "pause" the battle, giving the player a little extra time to react to the barrage of incoming projectiles and the boss itself. The Statue of the Thief is recommended if the player actually wants to match up to the incredible speed of the boss's attacks. Stacking up with the cluster of bullets coming out of the orb every second, it can bring a quick and painful death even to characters with high base stats such as the Elf. The boss doesn't take any damage while charging, so it's best that the player should stop attacking to prevent wasting Energy while focusing more on dodging.īe extra cautious when the boss launches the large orb at the player, since the orb itself can deal a large amount of damage. It is likely to catch the player off-guard and deal constant damage to the player. Though it doesn't cause much problems, do keep an eye on the boss's shock wave attack since it has some different patterns and a very short cool down between each wave. The help of a Follower would greatly ease the fight, since the player is not going to be the only one to absorb most of the damage coming from each attack. It's better if the player hugs along the walls, minimizing the massive areas of danger. Especially in enraged phase, the player should instead run loops around the boss since some of the attacks go for single targets in a straight line. ![]() Just hiding behind a cover forever is not recommended, if there are actually any good ones. Releases a line of shockwaves like the King Snow Ape.Īlways try to be as far away from the boss as possible, since most of the attacks can be unpredictable and are almost impossible to dodge at a close range.Īlways be on the move every aspect of the boss tends to be able to get the player at any point of the room.Fires big cross-shaped bullets in every direction.Generates 5 homing bullets from the star on top of its body, which start moving after a short delay.It will still play the animation of charging but will soon stop and execute the next attack. It is possible to freeze/ stun the boss when it's charging.Area of effect is, in fact, larger than how the player sees it.Can dash straight through any boxes and crates.Charges around in the room and rams the player like the Dire Boar. ![]() Upon starting the phase, fires shockwaves in 7 lines.The boss will move during this phase after releasing the transform attack. Fires lines of shockwaves in three directions.The giant laser ball can explode upon impact.Fires a giant laser ball in the direction of the player or one of the player's allies, releasing bullets in all directions as it moves.Holds a giant laser ball which spews bullets in all directions. ![]()
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